White Gold - Interview with Deep Shadows.
Written by Unconscious
Thursday, 17 April 2008
"OMG PC Games: After Boiling Point was released, the rather unique game was in an almost unplayable state due to glitches and bugs – are you hoping to squish all of the bugs in White Gold, prior to release?
Ika: Essentially, testing over Boiling Point was provided by publisher and project was released when publisher decided that project is completed.
At this time majority of testing job is provided by our company, and we are not going to release game before it’s done, i.e. there will be no any critical bugs in release version.
Besides, we are testing White Gold for almost two years already and every build that released inside of the team is tested. Thus we can state that there is much lesser amount of bugs in White Gold at the moment in comparison with Boling Point on release stage. Taking into account that phase of global final testing isn’t started yet we are sure that it will be truly “completed” game. Anyway we are going to release game soon, but only “when it’s done” to avoid past mistakes and release good quality product."Full interview
Interview at OMG PC Games
17/04/08 02:36:00Wikipedia page
08/09/07 07:59:00
White Gold: War in Paradise is the the upcoming sequel to the 2005 Video game Boiling Point: Road to Hell. The game is being developed by Ukraine based game studio Deep Shadows, and is expected to be released by the end of 2007 - beginning of 2008, take a look at
An article in PC Action
31/08/07 09:20:00Preview at PC Zone
27/08/07 04:31:00
Steve Hogarty peers into Deep Shadows' new projects - their very own tropical shooter...
Full vertion you'll find at CVG
Full vertion you'll find at CVG
An article at French "PC Jeux"
20/08/07 09:14:00White Gold: War in Paradise (German article)
14/08/07 06:28:00
Wir mögen Menschen mit Durchhaltevermögen. Die Art Entwickler, die trotz aller Widrigkeiten an seine Vision glaubt und allen beweisen will, dass sie es trotzdem schaffen. Allerdings nicht, weil wir solche Menschenfreunde wäre.
The article at Krawal.de
The article at Krawal.de
Preview at PC Gamer
11/08/07 09:12:00
So it turns out that Deep Shadows were in on the joke all along. Their first game, the FPS RPG Boiling Point, was released in a shockingly unfinished state with bugs that made panthers fly, crossbow bolts destroy police stations and gave grannies grenades. It turns out it was actually supposed to put a smile on your face anyway. Underneath all the hilarious bugs, it was a silly, tropical action thriller.
read at CVG - PC Gamer
read at CVG - PC Gamer
Interview at FiringSquard
08/05/07 07:09:00
Deep Shadows: Our scriptwriter and designer were in Latin America a couple of years ago and they brought a lot of photos and ideas from there. When they arrived, we decided to do the game with an unique Latin American flavor, facetious conversions, beautiful landscape and original ending. Mixing action and RPG for this project seemed to work really well.
Interview
Interview
Interview and screenshots at IGN
24/04/07 06:13:00
Deep Shadows' White Gold: War in Paradise takes place in a small Caribbean nation rife with conflict among factions ranging from the government and its army to rebels, drug cartels, native Indians and criminal gangs. Described as a blend of first-person shooter and RPG, if lists a number of interesting features such as an open gameworld and a non-linear story.
interview
more screens (1st of may 2007)
15th of may 2007
27th of July 2007
interview
more screens (1st of may 2007)
15th of may 2007
27th of July 2007
Interview with Deep Shadows at IGN
11/04/07 06:08:00
White Gold: War in Paradise Interview
Deep Shadows' blend of RPG and action involving coca, drug lords, bandits, guerillas, government and the military... and rest on IGN
Deep Shadows' blend of RPG and action involving coca, drug lords, bandits, guerillas, government and the military... and rest on IGN
Deep Shadows 2007 © Programmed by Eugene Bond




